TasksSotADatasetsPapersMethodsSubmitAbout
Papers With Code 2

A community resource for machine learning research: papers, code, benchmarks, and state-of-the-art results.

Explore

Notable BenchmarksAll SotADatasetsPapersMethods

Community

Submit ResultsAbout

Data sourced from the PWC Archive (CC-BY-SA 4.0). Built by the community, for the community.

SotA/Robots/Continuous Control

Continuous Control

76 benchmarks1161 papers

Continuous control in the context of playing games, especially within artificial intelligence (AI) and machine learning (ML), refers to the ability to make a series of smooth, ongoing adjustments or actions to control a game or a simulation. This is in contrast to discrete control, where the actions are limited to a set of specific, distinct choices. Continuous control is crucial in environments where precision, timing, and the magnitude of actions matter, such as driving a car in a racing game, controlling a character in a simulation, or managing the flight of an aircraft in a flight simulator.

Benchmarks

Continuous Control on PyBullet Ant

Return

Continuous Control on PyBullet HalfCheetah

Return

Continuous Control on PyBullet Hopper

Return

Continuous Control on PyBullet Walker2D

Return

Continuous Control on DeepMind Cheetah Run (Images)

Return

Continuous Control on DeepMind Cup Catch (Images)

Return

Continuous Control on DeepMind Walker Walk (Images)

Return

Continuous Control on cartpole.balance_sparse

Return

Continuous Control on cartpole.swingup

Return

Continuous Control on cheetah.run

Return

Continuous Control on finger.turn_hard

Return

Continuous Control on walker.stand

Return

Continuous Control on walker.walk

Return

Continuous Control on 2D Walker

Score

Continuous Control on Acrobot

Score

Continuous Control on Acrobot (limited sensors)

Score

Continuous Control on Acrobot (noisy observations)

Score

Continuous Control on Acrobot (system identifications)

Score

Continuous Control on Ant

Score

Continuous Control on Ant + Gathering

Score

Continuous Control on Ant + Maze

Score

Continuous Control on BDD100K val

Accuracy

Continuous Control on Ball in cup, catch (DMControl100k)

Score

Continuous Control on Ball in cup, catch (DMControl500k)

Score

Continuous Control on Cart Pole (OpenAI Gym)

Score

Continuous Control on Cart-Pole Balancing

Score

Continuous Control on Cart-Pole Balancing (limited sensors)

Score

Continuous Control on Cart-Pole Balancing (noisy observations)

Score

Continuous Control on Cart-Pole Balancing (system identifications)

Score

Continuous Control on Cartpole, swingup (DMControl100k)

Score

Continuous Control on Cartpole, swingup (DMControl500k)

Score

Continuous Control on Cheetah, run (DMControl100k)

Score

Continuous Control on Cheetah, run (DMControl500k)

Score

Continuous Control on Comma.ai

MAE

Continuous Control on Double Inverted Pendulum

Score

Continuous Control on Finger, spin (DMControl100k)

Score

Continuous Control on Finger, spin (DMControl500k)

Score

Continuous Control on Full Humanoid

Score

Continuous Control on Half-Cheetah

Score

Continuous Control on Hopper

Score

Continuous Control on Inverted Pendulum

Score

Continuous Control on Inverted Pendulum (limited sensors)

Score

Continuous Control on Inverted Pendulum (noisy observations)

Score

Continuous Control on Inverted Pendulum (system identifications)

Score

Continuous Control on Lunar Lander (OpenAI Gym)

Score

Continuous Control on Mountain Car

Score

Continuous Control on Mountain Car (limited sensors)

Score

Continuous Control on Mountain Car (noisy observations)

Score

Continuous Control on Mountain Car (system identifications)

Score

Continuous Control on Reacher, easy (DMControl100k)

Score

Continuous Control on Reacher, easy (DMControl500k)

Score

Continuous Control on Simple Humanoid

Score

Continuous Control on Swimmer

Score

Continuous Control on Swimmer + Gathering

Score

Continuous Control on Swimmer + Maze

Score

Continuous Control on Udacity

MAE

Continuous Control on Walker, walk (DMControl100k)

Score

Continuous Control on Walker, walk (DMControl500k)

Score

Continuous Control on acrobot.swingup

Return

Continuous Control on ball_in_cup.catch

Return

Continuous Control on cartpole.balance

Return

Continuous Control on cartpole.swingup_sparse

Return

Continuous Control on finger.spin

Return

Continuous Control on finger.turn_easy

Return

Continuous Control on fish.swim

Return

Continuous Control on hopper.hop

Return

Continuous Control on hopper.stand

Return

Continuous Control on humanoid.run

Return

Continuous Control on manipulator.insert_ball

Return

Continuous Control on manipulator.insert_peg

Return

Continuous Control on pendulum.swingup

Return

Continuous Control on quadruped.run

Return

Continuous Control on quadruped.walk

Return

Continuous Control on reacher.easy

Return

Continuous Control on reacher.hard

Return

Continuous Control on walker.run

Return