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Papers/Playing Atari with Deep Reinforcement Learning

Playing Atari with Deep Reinforcement Learning

Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller

2013-12-19Multi-Goal Reinforcement LearningReinforcement LearningAtari GamesQ-Learning
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Abstract

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

Results

TaskDatasetMetricValueModel
Atari GamesAtari 2600 PongScore21DQN Best
Atari GamesAtari 2600 EnduroScore661DQN Best
Atari GamesAtari 2600 BreakoutScore225DQN Best
Atari GamesAtari 2600 Space InvadersScore1075DQN Best
Atari GamesAtari 2600 Beam RiderScore5184DQN Best
Atari GamesAtari 2600 SeaquestScore1740DQN Best
Atari GamesAtari 2600 Q*BertScore4500DQN Best
Video GamesAtari 2600 PongScore21DQN Best
Video GamesAtari 2600 EnduroScore661DQN Best
Video GamesAtari 2600 BreakoutScore225DQN Best
Video GamesAtari 2600 Space InvadersScore1075DQN Best
Video GamesAtari 2600 Beam RiderScore5184DQN Best
Video GamesAtari 2600 SeaquestScore1740DQN Best
Video GamesAtari 2600 Q*BertScore4500DQN Best

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