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Papers/Model-Free Episodic Control with State Aggregation

Model-Free Episodic Control with State Aggregation

Rafael Pinto

2020-08-21Reinforcement LearningAtari Gamesreinforcement-learning
PaperPDF

Abstract

Episodic control provides a highly sample-efficient method for reinforcement learning while enforcing high memory and computational requirements. This work proposes a simple heuristic for reducing these requirements, and an application to Model-Free Episodic Control (MFEC) is presented. Experiments on Atari games show that this heuristic successfully reduces MFEC computational demands while producing no significant loss of performance when conservative choices of hyperparameters are used. Consequently, episodic control becomes a more feasible option when dealing with reinforcement learning tasks.

Results

TaskDatasetMetricValueModel
Atari GamesAtari 2600 Ms. PacmanBest Score11301MFEC
Atari GamesAtari 2600 Ms. PacmanScore8530.4004MFEC
Atari GamesAtari 2600 FrostbiteBest Score4020MFEC
Atari GamesAtari 2600 FrostbiteScore2394MFEC
Atari GamesAtari 2600 Space InvadersBest Score2490MFEC
Atari GamesAtari 2600 Space InvadersScore1990MFEC
Atari GamesAtari 2600 HEROBest Score13190MFEC
Atari GamesAtari 2600 HEROScore11732MFEC
Atari GamesAtari 2600 Q*BertBest Score19750MFEC
Atari GamesAtari 2600 Q*BertScore14135MFEC
Atari GamesAtari 2600 River RaidBest Score5080MFEC
Atari GamesAtari 2600 River RaidScore3868MFEC
Video GamesAtari 2600 Ms. PacmanBest Score11301MFEC
Video GamesAtari 2600 Ms. PacmanScore8530.4004MFEC
Video GamesAtari 2600 FrostbiteBest Score4020MFEC
Video GamesAtari 2600 FrostbiteScore2394MFEC
Video GamesAtari 2600 Space InvadersBest Score2490MFEC
Video GamesAtari 2600 Space InvadersScore1990MFEC
Video GamesAtari 2600 HEROBest Score13190MFEC
Video GamesAtari 2600 HEROScore11732MFEC
Video GamesAtari 2600 Q*BertBest Score19750MFEC
Video GamesAtari 2600 Q*BertScore14135MFEC
Video GamesAtari 2600 River RaidBest Score5080MFEC
Video GamesAtari 2600 River RaidScore3868MFEC

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