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Papers/Exploiting temporal context for 3D human pose estimation i...

Exploiting temporal context for 3D human pose estimation in the wild

Anurag Arnab, Carl Doersch, Andrew Zisserman

2019-05-10CVPR 2019 63D Human Pose EstimationMonocular 3D Human Pose EstimationPose Estimation3D Pose Estimation
PaperPDFCode(official)

Abstract

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.

Results

TaskDatasetMetricValueModel
3D Human Pose EstimationHuman3.6MAverage MPJPE (mm)63.3Bundle Adjustment (GTi)
3D Human Pose EstimationHuman3.6MFrames Needed190Bundle Adjustment
Pose EstimationHuman3.6MAverage MPJPE (mm)63.3Bundle Adjustment (GTi)
Pose EstimationHuman3.6MFrames Needed190Bundle Adjustment
3DHuman3.6MAverage MPJPE (mm)63.3Bundle Adjustment (GTi)
3DHuman3.6MFrames Needed190Bundle Adjustment
1 Image, 2*2 StitchiHuman3.6MAverage MPJPE (mm)63.3Bundle Adjustment (GTi)
1 Image, 2*2 StitchiHuman3.6MFrames Needed190Bundle Adjustment

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