Yuri Burda, Harrison Edwards, Amos Storkey, Oleg Klimov
We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access to the underlying state of the game, and occasionally completes the first level.
| Task | Dataset | Metric | Value | Model |
|---|---|---|---|---|
| Atari Games | Atari 2600 Montezuma's Revenge | Score | 8152 | RND |
| Atari Games | Atari 2600 Gravitar | Score | 3906 | RND |
| Atari Games | Atari 2600 Pitfall! | Score | -3 | RND |
| Atari Games | Atari 2600 Solaris | Score | 3282 | RND |
| Atari Games | Atari 2600 Venture | Score | 1859 | RND |
| Atari Games | Atari 2600 Private Eye | Score | 8666 | RND |
| Video Games | Atari 2600 Montezuma's Revenge | Score | 8152 | RND |
| Video Games | Atari 2600 Gravitar | Score | 3906 | RND |
| Video Games | Atari 2600 Pitfall! | Score | -3 | RND |
| Video Games | Atari 2600 Solaris | Score | 3282 | RND |
| Video Games | Atari 2600 Venture | Score | 1859 | RND |
| Video Games | Atari 2600 Private Eye | Score | 8666 | RND |