Marc G. Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, Remi Munos
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.
| Task | Dataset | Metric | Value | Model |
|---|---|---|---|---|
| Atari Games | Atari 2600 Freeway | Score | 30.48 | A3C-CTS |
| Atari Games | Atari 2600 Montezuma's Revenge | Score | 3459 | DDQN-PC |
| Atari Games | Atari 2600 Montezuma's Revenge | Score | 273.7 | A3C-CTS |
| Atari Games | Atari 2600 Gravitar | Score | 238.68 | A3C-CTS |
| Atari Games | Atari 2600 Private Eye | Score | 99.32 | A3C-CTS |
| Video Games | Atari 2600 Freeway | Score | 30.48 | A3C-CTS |
| Video Games | Atari 2600 Montezuma's Revenge | Score | 3459 | DDQN-PC |
| Video Games | Atari 2600 Montezuma's Revenge | Score | 273.7 | A3C-CTS |
| Video Games | Atari 2600 Gravitar | Score | 238.68 | A3C-CTS |
| Video Games | Atari 2600 Private Eye | Score | 99.32 | A3C-CTS |