Junhyuk Oh, Satinder Singh, Honglak Lee
This paper proposes a novel deep reinforcement learning (RL) architecture, called Value Prediction Network (VPN), which integrates model-free and model-based RL methods into a single neural network. In contrast to typical model-based RL methods, VPN learns a dynamics model whose abstract states are trained to make option-conditional predictions of future values (discounted sum of rewards) rather than of future observations. Our experimental results show that VPN has several advantages over both model-free and model-based baselines in a stochastic environment where careful planning is required but building an accurate observation-prediction model is difficult. Furthermore, VPN outperforms Deep Q-Network (DQN) on several Atari games even with short-lookahead planning, demonstrating its potential as a new way of learning a good state representation.
| Task | Dataset | Metric | Value | Model |
|---|---|---|---|---|
| Atari Games | Atari 2600 Ms. Pacman | Score | 2689 | VPN |
| Atari Games | Atari 2600 Enduro | Score | 382 | VPN |
| Atari Games | Atari 2600 Krull | Score | 15930 | VPN |
| Atari Games | Atari 2600 Frostbite | Score | 3811 | VPN |
| Atari Games | Atari 2600 Amidar | Score | 641 | VPN |
| Atari Games | Atari 2600 Crazy Climber | Score | 54119 | VPN |
| Atari Games | Atari 2600 Alien | Score | 1429 | VPN |
| Atari Games | Atari 2600 Seaquest | Score | 5628 | VPN |
| Atari Games | Atari 2600 Q*Bert | Score | 14517 | VPN |
| Video Games | Atari 2600 Ms. Pacman | Score | 2689 | VPN |
| Video Games | Atari 2600 Enduro | Score | 382 | VPN |
| Video Games | Atari 2600 Krull | Score | 15930 | VPN |
| Video Games | Atari 2600 Frostbite | Score | 3811 | VPN |
| Video Games | Atari 2600 Amidar | Score | 641 | VPN |
| Video Games | Atari 2600 Crazy Climber | Score | 54119 | VPN |
| Video Games | Atari 2600 Alien | Score | 1429 | VPN |
| Video Games | Atari 2600 Seaquest | Score | 5628 | VPN |
| Video Games | Atari 2600 Q*Bert | Score | 14517 | VPN |