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Papers/Obstacle Tower: A Generalization Challenge in Vision, Cont...

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange

2019-02-04Board GamesAtari Games
PaperPDFCodeCodeCode(official)

Abstract

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive video games. We propose a new benchmark - Obstacle Tower: a high fidelity, 3D, 3rd person, procedurally generated environment. An agent playing Obstacle Tower must learn to solve both low-level control and high-level planning problems in tandem while learning from pixels and a sparse reward signal. Unlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent's ability to perform well on unseen instances of the environment. In this paper we outline the environment and provide a set of baseline results produced by current state-of-the-art Deep RL methods as well as human players. These algorithms fail to produce agents capable of performing near human level.

Results

TaskDatasetMetricValueModel
General Reinforcement LearningObstacle Tower (No Gen) variedScore4.8RNB
General Reinforcement LearningObstacle Tower (No Gen) variedScore1PPO
General Reinforcement LearningObstacle Tower (Weak Gen) fixedScore1.2PPO
General Reinforcement LearningObstacle Tower (Weak Gen) fixedScore1RNB
General Reinforcement LearningObstacle Tower (No Gen) fixedScore7RNB
General Reinforcement LearningObstacle Tower (No Gen) fixedScore5PPO
General Reinforcement LearningObstacle Tower (Weak Gen) variedScore3.4RNB
General Reinforcement LearningObstacle Tower (Weak Gen) variedScore0.8PPO
General Reinforcement LearningObstacle Tower (Strong Gen) fixedScore0.6PPO
General Reinforcement LearningObstacle Tower (Strong Gen) fixedScore0.6RNB
General Reinforcement LearningObstacle Tower (Strong Gen) variedScore0.8RNB
General Reinforcement LearningObstacle Tower (Strong Gen) variedScore0.6PPO

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