TasksSotADatasetsPapersMethodsSubmitAbout
Papers With Code 2

A community resource for machine learning research: papers, code, benchmarks, and state-of-the-art results.

Explore

Notable BenchmarksAll SotADatasetsPapersMethods

Community

Submit ResultsAbout

Data sourced from the PWC Archive (CC-BY-SA 4.0). Built by the community, for the community.

Papers/ADOP: Approximate Differentiable One-Pixel Point Rendering

ADOP: Approximate Differentiable One-Pixel Point Rendering

Darius Rückert, Linus Franke, Marc Stamminger

2021-10-13Neural RenderingNovel View SynthesisInverse Rendering
PaperPDFCodeCode(official)

Abstract

In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view, the point cloud is rasterized with learned feature vectors as colors and a deep neural network fills the remaining holes and shades each output pixel. The rasterizer renders points as one-pixel splats, which makes it very fast and allows us to compute gradients with respect to all relevant input parameters efficiently. Furthermore, our pipeline contains a fully differentiable physically-based photometric camera model, including exposure, white balance, and a camera response function. Following the idea of inverse rendering, we use our renderer to refine its input in order to reduce inconsistencies and optimize the quality of its output. In particular, we can optimize structural parameters like the camera pose, lens distortions, point positions and features, and a neural environment map, but also photometric parameters like camera response function, vignetting, and per-image exposure and white balance. Because our pipeline includes photometric parameters, e.g.~exposure and camera response function, our system can smoothly handle input images with varying exposure and white balance, and generates high-dynamic range output. We show that due to the improved input, we can achieve high render quality, also for difficult input, e.g. with imperfect camera calibrations, inaccurate proxy geometry, or varying exposure. As a result, a simpler and thus faster deep neural network is sufficient for reconstruction. In combination with the fast point rasterization, ADOP achieves real-time rendering rates even for models with well over 100M points. https://github.com/darglein/ADOP

Related Papers

Physically Based Neural LiDAR Resimulation2025-07-15MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second2025-07-14Cameras as Relative Positional Encoding2025-07-14LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures2025-07-08Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering2025-07-08Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps2025-07-04HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity2025-06-30Refine Any Object in Any Scene2025-06-30