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Papers/MeshTalk: 3D Face Animation from Speech using Cross-Modali...

MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement

Alexander Richard, Michael Zollhoefer, Yandong Wen, Fernando de la Torre, Yaser Sheikh

2021-04-16ICCV 2021 103D Face AnimationDisentanglementMotion Synthesis
PaperPDFCodeCode(official)

Abstract

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible co-articulation or rely on person-specific models that limit their scalability. To improve upon existing models, we propose a generic audio-driven facial animation approach that achieves highly realistic motion synthesis results for the entire face. At the core of our approach is a categorical latent space for facial animation that disentangles audio-correlated and audio-uncorrelated information based on a novel cross-modality loss. Our approach ensures highly accurate lip motion, while also synthesizing plausible animation of the parts of the face that are uncorrelated to the audio signal, such as eye blinks and eye brow motion. We demonstrate that our approach outperforms several baselines and obtains state-of-the-art quality both qualitatively and quantitatively. A perceptual user study demonstrates that our approach is deemed more realistic than the current state-of-the-art in over 75% of cases. We recommend watching the supplemental video before reading the paper: https://github.com/facebookresearch/meshtalk

Results

TaskDatasetMetricValueModel
3D Human Pose EstimationVOCASETLip Vertex Error6.7436MeshTalk
Pose EstimationVOCASETLip Vertex Error6.7436MeshTalk
3DVOCASETLip Vertex Error6.7436MeshTalk
3D Face AnimationVOCASETLip Vertex Error6.7436MeshTalk
2D Human Pose EstimationVOCASETLip Vertex Error6.7436MeshTalk
3D Absolute Human Pose EstimationVOCASETLip Vertex Error6.7436MeshTalk
1 Image, 2*2 StitchiVOCASETLip Vertex Error6.7436MeshTalk

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