Razvan V Marinescu, Daniel Moyer, Polina Golland
Machine learning models are commonly trained end-to-end and in a supervised setting, using paired (input, output) data. Examples include recent super-resolution methods that train on pairs of (low-resolution, high-resolution) images. However, these end-to-end approaches require re-training every time there is a distribution shift in the inputs (e.g., night images vs daylight) or relevant latent variables (e.g., camera blur or hand motion). In this work, we leverage state-of-the-art (SOTA) generative models (here StyleGAN2) for building powerful image priors, which enable application of Bayes' theorem for many downstream reconstruction tasks. Our method, Bayesian Reconstruction through Generative Models (BRGM), uses a single pre-trained generator model to solve different image restoration tasks, i.e., super-resolution and in-painting, by combining it with different forward corruption models. We keep the weights of the generator model fixed, and reconstruct the image by estimating the Bayesian maximum a-posteriori (MAP) estimate over the input latent vector that generated the reconstructed image. We further use variational inference to approximate the posterior distribution over the latent vectors, from which we sample multiple solutions. We demonstrate BRGM on three large and diverse datasets: (i) 60,000 images from the Flick Faces High Quality dataset (ii) 240,000 chest X-rays from MIMIC III and (iii) a combined collection of 5 brain MRI datasets with 7,329 scans. Across all three datasets and without any dataset-specific hyperparameter tuning, our simple approach yields performance competitive with current task-specific state-of-the-art methods on super-resolution and in-painting, while being more generalisable and without requiring any training. Our source code and pre-trained models are available online: https://razvanmarinescu.github.io/brgm/.
| Task | Dataset | Metric | Value | Model |
|---|---|---|---|---|
| Super-Resolution | FFHQ 256 x 256 - 4x upscaling | PSNR | 24.16 | BRGM |
| Super-Resolution | FFHQ 256 x 256 - 4x upscaling | SSIM | 0.7 | BRGM |
| Image Generation | FFHQ 1024 x 1024 | LPIPS | 0.19 | BRGM |
| Image Generation | FFHQ 1024 x 1024 | PSNR | 21.33 | BRGM |
| Image Generation | FFHQ 1024 x 1024 | RMSE | 24.28 | BRGM |
| Image Generation | FFHQ 1024 x 1024 | SSIM | 0.84 | BRGM |
| Image Generation | FFHQ 1024 x 1024 | LPIPS | 0.24 | SN-PatchGAN |
| Image Generation | FFHQ 1024 x 1024 | PSNR | 19.67 | SN-PatchGAN |
| Image Generation | FFHQ 1024 x 1024 | RMSE | 30.75 | SN-PatchGAN |
| Image Generation | FFHQ 1024 x 1024 | SSIM | 0.82 | SN-PatchGAN |
| Image Inpainting | FFHQ 1024 x 1024 | LPIPS | 0.19 | BRGM |
| Image Inpainting | FFHQ 1024 x 1024 | PSNR | 21.33 | BRGM |
| Image Inpainting | FFHQ 1024 x 1024 | RMSE | 24.28 | BRGM |
| Image Inpainting | FFHQ 1024 x 1024 | SSIM | 0.84 | BRGM |
| Image Inpainting | FFHQ 1024 x 1024 | LPIPS | 0.24 | SN-PatchGAN |
| Image Inpainting | FFHQ 1024 x 1024 | PSNR | 19.67 | SN-PatchGAN |
| Image Inpainting | FFHQ 1024 x 1024 | RMSE | 30.75 | SN-PatchGAN |
| Image Inpainting | FFHQ 1024 x 1024 | SSIM | 0.82 | SN-PatchGAN |
| Denoising | FFHQ 64x64 - 4x upscaling | LPIPS | 0.24 | BRGM |
| Denoising | FFHQ | LPIPS | 0.24 | BRGM |
| Image Super-Resolution | FFHQ 256 x 256 - 4x upscaling | PSNR | 24.16 | BRGM |
| Image Super-Resolution | FFHQ 256 x 256 - 4x upscaling | SSIM | 0.7 | BRGM |
| Image Denoising | FFHQ 64x64 - 4x upscaling | LPIPS | 0.24 | BRGM |
| Image Denoising | FFHQ | LPIPS | 0.24 | BRGM |
| 3D Architecture | FFHQ 64x64 - 4x upscaling | LPIPS | 0.24 | BRGM |
| 3D Architecture | FFHQ | LPIPS | 0.24 | BRGM |
| 3D Object Super-Resolution | FFHQ 256 x 256 - 4x upscaling | PSNR | 24.16 | BRGM |
| 3D Object Super-Resolution | FFHQ 256 x 256 - 4x upscaling | SSIM | 0.7 | BRGM |
| 16k | FFHQ 256 x 256 - 4x upscaling | PSNR | 24.16 | BRGM |
| 16k | FFHQ 256 x 256 - 4x upscaling | SSIM | 0.7 | BRGM |