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Papers/Collection and Validation of Psychophysiological Data from...

Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset

Anton Smerdov, Bo Zhou, Paul Lukowicz, Andrey Somov

2020-11-02Skills EvaluationSkills AssessmentPhysiological ComputingReal-Time Strategy GamesSensor ModelingPerson Re-IdentificationTime Series AnalysisFeature Importance
PaperPDFCodeCode(official)Code

Abstract

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological data. In this paper, we present a dataset collected from professional and amateur teams in 22 matches in League of Legends video game with more than 40 hours of recordings. Recorded data include the players' physiological activity, e.g. movements, pulse, saccades, obtained from various sensors, self-reported aftermatch survey, and in-game data. An important feature of the dataset is simultaneous data collection from five players, which facilitates the analysis of sensor data on a team level. Upon the collection of dataset we carried out its validation. In particular, we demonstrate that stress and concentration levels for professional players are less correlated, meaning more independent playstyle. Also, we show that the absence of team communication does not affect the professional players as much as amateur ones. To investigate other possible use cases of the dataset, we have trained classical machine learning algorithms for skill prediction and player re-identification using 3-minute sessions of sensor data. Best models achieved 0.856 and 0.521 (0.10 for a chance level) accuracy scores on a validation set for skill prediction and player re-id problems, respectively. The dataset is available at https://github.com/smerdov/eSports Sensors Dataset.

Results

TaskDatasetMetricValueModel
Person Re-IdentificationeSports Sensors DatasetAccuracy52.1Random Forest
Person Re-IdentificationeSports Sensors DatasetLogLoss0.01617Random Forest
Person Re-IdentificationeSports Sensors DatasetROC AUC0.919Random Forest
Person Re-IdentificationeSports Sensors DatasetAccuracy48.8Logistic Regression
Person Re-IdentificationeSports Sensors DatasetLogLoss0.01615Logistic Regression
Person Re-IdentificationeSports Sensors DatasetROC AUC0.884Logistic Regression
Person Re-IdentificationeSports Sensors DatasetAccuracy45SVM
Person Re-IdentificationeSports Sensors DatasetLogLoss0.01588SVM
Person Re-IdentificationeSports Sensors DatasetROC AUC0.89SVM
Person Re-IdentificationeSports Sensors DatasetAccuracy41.5KNN
Person Re-IdentificationeSports Sensors DatasetLogLoss0.05735KNN
Person Re-IdentificationeSports Sensors DatasetROC AUC0.84KNN
Person Re-IdentificationeSports Sensors DatasetAccuracy10Random Guess
Person Re-IdentificationeSports Sensors DatasetLogLoss0.02303Random Guess
Person Re-IdentificationeSports Sensors DatasetROC AUC0.5Random Guess
Skills EvaluationeSports Sensors DatasetAccuracy85.6SVM
Skills EvaluationeSports Sensors DatasetLogLoss0.311SVM
Skills EvaluationeSports Sensors DatasetROC AUC0.945SVM
Skills EvaluationeSports Sensors DatasetAccuracy83.8Logistic Regression
Skills EvaluationeSports Sensors DatasetLogLoss0.596Logistic Regression
Skills EvaluationeSports Sensors DatasetROC AUC0.886Logistic Regression
Skills EvaluationeSports Sensors DatasetAccuracy80Random Forest
Skills EvaluationeSports Sensors DatasetLogLoss0.456Random Forest
Skills EvaluationeSports Sensors DatasetROC AUC0.885Random Forest
Skills EvaluationeSports Sensors DatasetAccuracy74.1KNN
Skills EvaluationeSports Sensors DatasetLogLoss0.442KNN
Skills EvaluationeSports Sensors DatasetROC AUC0.899KNN
Skills EvaluationeSports Sensors DatasetAccuracy50Random Guess
Skills EvaluationeSports Sensors DatasetLogLoss0.693Random Guess
Skills EvaluationeSports Sensors DatasetROC AUC0.5Random Guess

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