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Papers/3D Human Mesh Regression with Dense Correspondence

3D Human Mesh Regression with Dense Correspondence

Wang Zeng, Wanli Ouyang, Ping Luo, Wentao Liu, Xiaogang Wang

2020-06-10CVPR 2020 63D Human Pose Estimationregression3D Human Reconstruction
PaperPDFCodeCodeCode(official)

Abstract

Estimating 3D mesh of the human body from a single 2D image is an important task with many applications such as augmented reality and Human-Robot interaction. However, prior works reconstructed 3D mesh from global image feature extracted by using convolutional neural network (CNN), where the dense correspondences between the mesh surface and the image pixels are missing, leading to suboptimal solution. This paper proposes a model-free 3D human mesh estimation framework, named DecoMR, which explicitly establishes the dense correspondence between the mesh and the local image features in the UV space (i.e. a 2D space used for texture mapping of 3D mesh). DecoMR first predicts pixel-to-surface dense correspondence map (i.e., IUV image), with which we transfer local features from the image space to the UV space. Then the transferred local image features are processed in the UV space to regress a location map, which is well aligned with transferred features. Finally we reconstruct 3D human mesh from the regressed location map with a predefined mapping function. We also observe that the existing discontinuous UV map are unfriendly to the learning of network. Therefore, we propose a novel UV map that maintains most of the neighboring relations on the original mesh surface. Experiments demonstrate that our proposed local feature alignment and continuous UV map outperforms existing 3D mesh based methods on multiple public benchmarks. Code will be made available at https://github.com/zengwang430521/DecoMR

Results

TaskDatasetMetricValueModel
ReconstructionSurrealMPVPE43.5DecoMR

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