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Papers/ARCH: Animatable Reconstruction of Clothed Humans

ARCH: Animatable Reconstruction of Clothed Humans

Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, Tony Tung

2020-04-08CVPR 2020 63D Reconstruction3D Object Reconstruction From A Single Image
PaperPDFCode

Abstract

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans struggle to handle pose variations and recover details. Also, they do not produce models that are animation ready. In contrast, ARCH is a learned pose-aware model that produces detailed 3D rigged full-body human avatars from a single unconstrained RGB image. A Semantic Space and a Semantic Deformation Field are created using a parametric 3D body estimator. They allow the transformation of 2D/3D clothed humans into a canonical space, reducing ambiguities in geometry caused by pose variations and occlusions in training data. Detailed surface geometry and appearance are learned using an implicit function representation with spatial local features. Furthermore, we propose additional per-pixel supervision on the 3D reconstruction using opacity-aware differentiable rendering. Our experiments indicate that ARCH increases the fidelity of the reconstructed humans. We obtain more than 50% lower reconstruction errors for standard metrics compared to state-of-the-art methods on public datasets. We also show numerous qualitative examples of animated, high-quality reconstructed avatars unseen in the literature so far.

Results

TaskDatasetMetricValueModel
Object ReconstructionBUFFChamfer (cm)0.87ARCH
Object ReconstructionBUFFPoint-to-surface distance (cm)0.82ARCH
Object ReconstructionBUFFSurface normal consistency0.04ARCH
3D Object ReconstructionBUFFChamfer (cm)0.87ARCH
3D Object ReconstructionBUFFPoint-to-surface distance (cm)0.82ARCH
3D Object ReconstructionBUFFSurface normal consistency0.04ARCH

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