Jan Kotera, Denys Rozumnyi, Filip Šroubek, Jiří Matas
Objects moving at high speed along complex trajectories often appear in videos, especially videos of sports. Such objects elapse non-negligible distance during exposure time of a single frame and therefore their position in the frame is not well defined. They appear as semi-transparent streaks due to the motion blur and cannot be reliably tracked by standard trackers. We propose a novel approach called Tracking by Deblatting based on the observation that motion blur is directly related to the intra-frame trajectory of an object. Blur is estimated by solving two intertwined inverse problems, blind deblurring and image matting, which we call deblatting. The trajectory is then estimated by fitting a piecewise quadratic curve, which models physically justifiable trajectories. As a result, tracked objects are precisely localized with higher temporal resolution than by conventional trackers. The proposed TbD tracker was evaluated on a newly created dataset of videos with ground truth obtained by a high-speed camera using a novel Trajectory-IoU metric that generalizes the traditional Intersection over Union and measures the accuracy of the intra-frame trajectory. The proposed method outperforms baseline both in recall and trajectory accuracy.
| Task | Dataset | Metric | Value | Model |
|---|---|---|---|---|
| Super-Resolution | Falling Objects | PSNR | 20.53 | TbD |
| Super-Resolution | Falling Objects | SSIM | 0.591 | TbD |
| Super-Resolution | Falling Objects | TIoU | 0.539 | TbD |
| Super-Resolution | TbD-3D | PSNR | 18.84 | TbD |
| Super-Resolution | TbD-3D | SSIM | 0.504 | TbD |
| Super-Resolution | TbD-3D | TIoU | 0.598 | TbD |
| Super-Resolution | TbD | PSNR | 23.22 | TbD |
| Super-Resolution | TbD | SSIM | 0.605 | TbD |
| Super-Resolution | TbD | TIoU | 0.542 | TbD |
| 3D Human Pose Estimation | Falling Objects | PSNR | 20.53 | TbD |
| 3D Human Pose Estimation | Falling Objects | SSIM | 0.591 | TbD |
| 3D Human Pose Estimation | Falling Objects | TIoU | 0.539 | TbD |
| 3D Human Pose Estimation | TbD-3D | PSNR | 18.84 | TbD |
| 3D Human Pose Estimation | TbD-3D | SSIM | 0.504 | TbD |
| 3D Human Pose Estimation | TbD-3D | TIoU | 0.598 | TbD |
| 3D Human Pose Estimation | TbD | PSNR | 23.22 | TbD |
| 3D Human Pose Estimation | TbD | SSIM | 0.605 | TbD |
| 3D Human Pose Estimation | TbD | TIoU | 0.542 | TbD |
| Video | Falling Objects | PSNR | 20.53 | TbD |
| Video | Falling Objects | SSIM | 0.591 | TbD |
| Video | Falling Objects | TIoU | 0.539 | TbD |
| Video | TbD-3D | PSNR | 18.84 | TbD |
| Video | TbD-3D | SSIM | 0.504 | TbD |
| Video | TbD-3D | TIoU | 0.598 | TbD |
| Video | TbD | PSNR | 23.22 | TbD |
| Video | TbD | SSIM | 0.605 | TbD |
| Video | TbD | TIoU | 0.542 | TbD |
| Pose Estimation | Falling Objects | PSNR | 20.53 | TbD |
| Pose Estimation | Falling Objects | SSIM | 0.591 | TbD |
| Pose Estimation | Falling Objects | TIoU | 0.539 | TbD |
| Pose Estimation | TbD-3D | PSNR | 18.84 | TbD |
| Pose Estimation | TbD-3D | SSIM | 0.504 | TbD |
| Pose Estimation | TbD-3D | TIoU | 0.598 | TbD |
| Pose Estimation | TbD | PSNR | 23.22 | TbD |
| Pose Estimation | TbD | SSIM | 0.605 | TbD |
| Pose Estimation | TbD | TIoU | 0.542 | TbD |
| 3D | Falling Objects | PSNR | 20.53 | TbD |
| 3D | Falling Objects | SSIM | 0.591 | TbD |
| 3D | Falling Objects | TIoU | 0.539 | TbD |
| 3D | TbD-3D | PSNR | 18.84 | TbD |
| 3D | TbD-3D | SSIM | 0.504 | TbD |
| 3D | TbD-3D | TIoU | 0.598 | TbD |
| 3D | TbD | PSNR | 23.22 | TbD |
| 3D | TbD | SSIM | 0.605 | TbD |
| 3D | TbD | TIoU | 0.542 | TbD |
| 3D Face Animation | Falling Objects | PSNR | 20.53 | TbD |
| 3D Face Animation | Falling Objects | SSIM | 0.591 | TbD |
| 3D Face Animation | Falling Objects | TIoU | 0.539 | TbD |
| 3D Face Animation | TbD-3D | PSNR | 18.84 | TbD |
| 3D Face Animation | TbD-3D | SSIM | 0.504 | TbD |
| 3D Face Animation | TbD-3D | TIoU | 0.598 | TbD |
| 3D Face Animation | TbD | PSNR | 23.22 | TbD |
| 3D Face Animation | TbD | SSIM | 0.605 | TbD |
| 3D Face Animation | TbD | TIoU | 0.542 | TbD |
| 2D Human Pose Estimation | Falling Objects | PSNR | 20.53 | TbD |
| 2D Human Pose Estimation | Falling Objects | SSIM | 0.591 | TbD |
| 2D Human Pose Estimation | Falling Objects | TIoU | 0.539 | TbD |
| 2D Human Pose Estimation | TbD-3D | PSNR | 18.84 | TbD |
| 2D Human Pose Estimation | TbD-3D | SSIM | 0.504 | TbD |
| 2D Human Pose Estimation | TbD-3D | TIoU | 0.598 | TbD |
| 2D Human Pose Estimation | TbD | PSNR | 23.22 | TbD |
| 2D Human Pose Estimation | TbD | SSIM | 0.605 | TbD |
| 2D Human Pose Estimation | TbD | TIoU | 0.542 | TbD |
| 3D Absolute Human Pose Estimation | Falling Objects | PSNR | 20.53 | TbD |
| 3D Absolute Human Pose Estimation | Falling Objects | SSIM | 0.591 | TbD |
| 3D Absolute Human Pose Estimation | Falling Objects | TIoU | 0.539 | TbD |
| 3D Absolute Human Pose Estimation | TbD-3D | PSNR | 18.84 | TbD |
| 3D Absolute Human Pose Estimation | TbD-3D | SSIM | 0.504 | TbD |
| 3D Absolute Human Pose Estimation | TbD-3D | TIoU | 0.598 | TbD |
| 3D Absolute Human Pose Estimation | TbD | PSNR | 23.22 | TbD |
| 3D Absolute Human Pose Estimation | TbD | SSIM | 0.605 | TbD |
| 3D Absolute Human Pose Estimation | TbD | TIoU | 0.542 | TbD |
| Video Super-Resolution | Falling Objects | PSNR | 20.53 | TbD |
| Video Super-Resolution | Falling Objects | SSIM | 0.591 | TbD |
| Video Super-Resolution | Falling Objects | TIoU | 0.539 | TbD |
| Video Super-Resolution | TbD-3D | PSNR | 18.84 | TbD |
| Video Super-Resolution | TbD-3D | SSIM | 0.504 | TbD |
| Video Super-Resolution | TbD-3D | TIoU | 0.598 | TbD |
| Video Super-Resolution | TbD | PSNR | 23.22 | TbD |
| Video Super-Resolution | TbD | SSIM | 0.605 | TbD |
| Video Super-Resolution | TbD | TIoU | 0.542 | TbD |
| 3D Object Super-Resolution | Falling Objects | PSNR | 20.53 | TbD |
| 3D Object Super-Resolution | Falling Objects | SSIM | 0.591 | TbD |
| 3D Object Super-Resolution | Falling Objects | TIoU | 0.539 | TbD |
| 3D Object Super-Resolution | TbD-3D | PSNR | 18.84 | TbD |
| 3D Object Super-Resolution | TbD-3D | SSIM | 0.504 | TbD |
| 3D Object Super-Resolution | TbD-3D | TIoU | 0.598 | TbD |
| 3D Object Super-Resolution | TbD | PSNR | 23.22 | TbD |
| 3D Object Super-Resolution | TbD | SSIM | 0.605 | TbD |
| 3D Object Super-Resolution | TbD | TIoU | 0.542 | TbD |
| 1 Image, 2*2 Stitchi | Falling Objects | PSNR | 20.53 | TbD |
| 1 Image, 2*2 Stitchi | Falling Objects | SSIM | 0.591 | TbD |
| 1 Image, 2*2 Stitchi | Falling Objects | TIoU | 0.539 | TbD |
| 1 Image, 2*2 Stitchi | TbD-3D | PSNR | 18.84 | TbD |
| 1 Image, 2*2 Stitchi | TbD-3D | SSIM | 0.504 | TbD |
| 1 Image, 2*2 Stitchi | TbD-3D | TIoU | 0.598 | TbD |
| 1 Image, 2*2 Stitchi | TbD | PSNR | 23.22 | TbD |
| 1 Image, 2*2 Stitchi | TbD | SSIM | 0.605 | TbD |
| 1 Image, 2*2 Stitchi | TbD | TIoU | 0.542 | TbD |