Scatter Connection
Description
A Scatter Connection is a type of connection that allows a vector to be "scattered" onto a layer representing a map, so that a vector at a specific location corresponds to objects of interest at that location (e.g. units in Starcraft II). This allows for the integration of spatial and non-spatial features.
Papers Using This Method
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach2023-12-19A Robust and Opponent-Aware League Training Method for StarCraft II2023-09-21AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning2023-08-07On Efficient Reinforcement Learning for Full-length Game of StarCraft II2022-09-23AI in Human-computer Gaming: Techniques, Challenges and Opportunities2021-11-15Rethinking of AlphaStar2021-08-07An Introduction of mini-AlphaStar2021-04-14Deep Reinforcement Learning with Function Properties in Mean Reversion Strategies2021-01-09TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game2020-11-27AlphaStar: An Evolutionary Computation Perspective2019-02-05