Multilingual Persuasion Detection

TextsIntroduced 2022-07-10

This dataset contains dialogue lines from the games Knights of the Old Republic 1 & 2 and Neverwinter Nights 1. Some of the dialogue lines are marked as persuasive (which is when the player character is attempting a Persuade skill check.)

If you use this data, please cite:

Pöyhönen, T., Hämäläinen, M., Alnajjar, K. (2022) "Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP" DiGRA '22 - Proceedings of the 2022 DiGRA International Conference