Among Them

Among Them dialogs and persuasion labels

TextsCC-BYIntroduced 2025-02-27

The dataset contains dialogs of different LLMs from the discussion phase of a text-based Among Us-like game. The phrases in the dataset were annotated according to 25 selected persuasion techniques: Appeal to Logic, Appeal to Emotion, Appeal to Credibility, Shifting the Burden of Proof, Bandwagon Effect, Distraction, Gaslighting, Appeal to Urgency, Deception, Lying, Feigning Ignorance, Vagueness, Minimization, Self-Deprecation, Projection, Appeal to Relationship, Humor, Sarcasm, Withholding Information, Exaggeration, Denial without Evidence, Strategic Voting Suggestion, Appeal to Rules, Confirmation Bias Exploitation, Information Overload. The annotation was performed automatically by few-shot prompting a Gemini Flash 1.5 model with a temperature of 0. On a random sample of 11 games involving a total of 509 persuasion tags, Krippendorff's alpha inter-rater agreement between human annotations and the persuasion tagger was 0.56. For the definitions of the persuasion techniques, please refer to the associated publication: Among Them: A game-based framework for assessing persuasion capabilities of LLMs.