Tasks
SotA
Datasets
Papers
Methods
Submit
About
SotA
/
Computer Vision
/
Novel View Synthesis
/
Mip-NeRF 360
Novel View Synthesis on Mip-NeRF 360
Metric: SSIM (higher is better)
Leaderboard
Dataset
Loading chart...
Results
Submit a result
Export CSV
Sort:
SSIM (best first)
SSIM (worst first)
Date (newest first)
Date (oldest first)
Model name (A→Z)
#
Model
↕
SSIM
▼
Extra Data
Paper
Date
↕
Code
1
Li Auto Inc.
Infinity
No
-
-
-
2
MVGS
0.877
No
MVGS: Multi-view-regulated Gaussian Splatting fo...
2024-10-02
Code
3
Self-Organizing Gaussians
0.864
No
Compact 3D Scene Representation via Self-Organiz...
2023-12-19
Code
4
LightGaussian
0.857
No
LightGaussian: Unbounded 3D Gaussian Compression...
2023-11-28
Code
5
RadSplat
0.843
No
-
-
-
6
3DGEER
0.821
No
3DGEER: Exact and Efficient Volumetric Rendering...
2025-05-29
Code
7
3D Gaussian Splatting
0.815
No
3D Gaussian Splatting for Real-Time Radiance Fie...
2023-08-08
Code
8
HAC 3DGS
0.811
No
HAC: Hash-grid Assisted Context for 3D Gaussian ...
2024-03-21
Code
9
Compact3D
0.808
No
CompGS: Smaller and Faster Gaussian Splatting wi...
2023-11-30
Code
10
Compressed 3D Gaussian Splatting
0.8
No
Compressed 3D Gaussian Splatting for Accelerated...
2023-11-17
Code
11
C3DGS
0.798
No
Compact 3D Gaussian Representation for Radiance ...
2023-11-22
Code
12
NeRF++
0.548
No
MobileNeRF: Exploiting the Polygon Rasterization...
2022-07-30
Code
13
MobileNeRF
0.47
No
MobileNeRF: Exploiting the Polygon Rasterization...
2022-07-30
Code
14
NeRF
0.458
No
MobileNeRF: Exploiting the Polygon Rasterization...
2022-07-30
Code
#1
Li Auto Inc.
Infinity
SSIM
No paper
#2
MVGS
SOTA
0.877
SSIM
· 2024-10-02
MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
Code
#3
Self-Organizing Gaussians
SOTA
0.864
SSIM
· 2023-12-19
Compact 3D Scene Representation via Self-Organizing Gaussian Grids
Code
#4
LightGaussian
SOTA
0.857
SSIM
· 2023-11-28
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Code
#5
RadSplat
0.843
SSIM
No paper
#6
3DGEER
0.821
SSIM
· 2025-05-29
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
Code
#7
3D Gaussian Splatting
SOTA
0.815
SSIM
· 2023-08-08
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Code
#8
HAC 3DGS
0.811
SSIM
· 2024-03-21
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
Code
#9
Compact3D
0.808
SSIM
· 2023-11-30
CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
Code
#10
Compressed 3D Gaussian Splatting
0.8
SSIM
· 2023-11-17
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
Code
#11
C3DGS
0.798
SSIM
· 2023-11-22
Compact 3D Gaussian Representation for Radiance Field
Code
#12
NeRF++
SOTA
0.548
SSIM
· 2022-07-30
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
Code
#13
MobileNeRF
0.47
SSIM
· 2022-07-30
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
Code
#14
NeRF
0.458
SSIM
· 2022-07-30
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
Code