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Novel View Synthesis
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Mip-NeRF 360
Novel View Synthesis on Mip-NeRF 360
Metric: PSNR (higher is better)
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#
Model
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PSNR
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Extra Data
Paper
Date
↕
Code
1
Li Auto Inc.
Infinity
No
-
-
-
2
MVGS
29.82
No
MVGS: Multi-view-regulated Gaussian Splatting fo...
2024-10-02
Code
3
LightGaussian
28.45
No
LightGaussian: Unbounded 3D Gaussian Compression...
2023-11-28
Code
4
RadSplat
28.14
No
-
-
-
5
HAC 3DGS
27.77
No
HAC: Hash-grid Assisted Context for 3D Gaussian ...
2024-03-21
Code
6
3DGEER
27.76
No
3DGEER: Exact and Efficient Volumetric Rendering...
2025-05-29
Code
7
Self-Organizing Gaussians
27.64
No
Compact 3D Scene Representation via Self-Organiz...
2023-12-19
Code
8
3D Gaussian Splatting
27.21
No
3D Gaussian Splatting for Real-Time Radiance Fie...
2023-08-08
Code
9
Compact3D
27.16
No
CompGS: Smaller and Faster Gaussian Splatting wi...
2023-11-30
Code
10
C3DGS
27.08
No
Compact 3D Gaussian Representation for Radiance ...
2023-11-22
Code
11
Compressed 3D Gaussian Splatting
26.98
No
Compressed 3D Gaussian Splatting for Accelerated...
2023-11-17
Code
12
NeRF++
22.76
No
MobileNeRF: Exploiting the Polygon Rasterization...
2022-07-30
Code
13
MobileNeRF
21.95
No
MobileNeRF: Exploiting the Polygon Rasterization...
2022-07-30
Code
14
NeRF
21.46
No
MobileNeRF: Exploiting the Polygon Rasterization...
2022-07-30
Code
#1
Li Auto Inc.
Infinity
PSNR
No paper
#2
MVGS
SOTA
29.82
PSNR
· 2024-10-02
MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
Code
#3
LightGaussian
SOTA
28.45
PSNR
· 2023-11-28
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Code
#4
RadSplat
28.14
PSNR
No paper
#5
HAC 3DGS
27.77
PSNR
· 2024-03-21
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
Code
#6
3DGEER
27.76
PSNR
· 2025-05-29
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
Code
#7
Self-Organizing Gaussians
27.64
PSNR
· 2023-12-19
Compact 3D Scene Representation via Self-Organizing Gaussian Grids
Code
#8
3D Gaussian Splatting
SOTA
27.21
PSNR
· 2023-08-08
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Code
#9
Compact3D
27.16
PSNR
· 2023-11-30
CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
Code
#10
C3DGS
27.08
PSNR
· 2023-11-22
Compact 3D Gaussian Representation for Radiance Field
Code
#11
Compressed 3D Gaussian Splatting
26.98
PSNR
· 2023-11-17
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
Code
#12
NeRF++
SOTA
22.76
PSNR
· 2022-07-30
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
Code
#13
MobileNeRF
21.95
PSNR
· 2022-07-30
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
Code
#14
NeRF
21.46
PSNR
· 2022-07-30
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
Code